Professional Recommendations from LinkedIn
Srinavin Nair
"Rhonda was the main producer of my team at Santa Monica Studios on the sequel to God of War. She did a great job managing the scope of the crucial part of the project we were involved in. Some of the things I loved about working with Rhonda were how approachable she was, how meticulous her planning and graphs were in predicting/tracking and her wizardry in Excel. She is also just a very talented developer who understands games at their core. I would love to work with her again in the future! "
Michael Johnson
"I worked with Rhonda on World of Warcraft game franchise where she was a valuable member of our production team. For many years and over three expansions my team and I could rely on her to get the information that we needed in order for us to stay in creative mode. Detail and data driven she was always able to “crunch the numbers” for us in order to make informed decisions about where to concentrate our energy. She was instrumental in helping break down walls between the different disciplines on our project and was a champion for sound which was extremely appreciated. Rhonda never shied away from the difficult tasks on our project even while facing insurmountable odds and minuscule deadlines. She was able to handle the VO and localization pipelines and was always eager to lend a hand when needed to implement audio as well. If you’ve heard a waterfall in Azeroth chances are Rhonda made it happen! I wouldn’t hesitate to work with Rhonda again and would highly recommend her for any production role on a game team."
Stefan Kovatchev
"Rhonda played a pivotal part in reaching audio content complete for our project. Her strong work ethic and dedication to the game shows every time she goes above and beyond what is expected. I was impressed with how Rhonda managed our outsourcing partners, her understanding of the audio pipeline, and her professionalism under pressure. I would absolutely recommend Rhonda, and would gladly work with her again."
Colin Campbell
"Over the last year, I've had the opportunity to work with Rhonda on Star Wars Jedi Fallen Order and am better for it. She brings a wealth of experience to the teams she's on from her varied production background, and I've learned a lot by watching her problem-solving approaches. She has strong production instincts, but is also willing to roll up her sleeves and dive into any problem outside of her role if it means helping the team. Additionally, I've witnessed her bring a strong morale compass to her work and stand up for what she believes in for the health of the team and positive work culture, even putting herself in situations that would be challenging or uncomfortable for anyone if she believes it's the right thing to do. We're very lucky to have Rhonda on our team."
Kevin Kim
"It is my absolute pleasure to recommend Rhonda Cox, one of the best game producers in the industry. I was honored to work alongside Rhonda for over one year at Respawn Entertainment. She managed the engineering, audio, user interface, and my visual effects team. My team had worked with a different producer, but after Rhonda started to managing my team, there was a dramatic improvement in various processes. She is approachable, intuitive, dependable, extremely organized, and hard-working. Her knowledge of game play, gleaned from over thirteen years of experience working in the video game industry, gave us a huge advantage. In particular, she was able to organize tasks and manage individual schedules in a way that expedited the workflow. Most importantly, Rhonda is a dedicated team player, always facilitating positive outcomes through respectful discussions which bring out the best in everyone. Last but not least, Rhonda truly cares about people, the team and the project in that order. Although I am loathe to see Rhonda go, I am excited for her to go on to the next phase of her career. It is with respect and pleasure that I recommend Rhonda. I am confident she will be an invaluable asset to any team she joins. Please feel free to contact me if you need further information or clarification."
Christi Nishiyama
"Rhonda excels at smashing down obstacles, following up on the details, and keeping projects running smoothly. She is organized, proactive, intelligent, and professional. It was a pleasure to collaborate with her on projects and I hope to do so again in the future."
Jeremy Morton
"Rhonda is eager to learn and to help the team with removing impediments to progress, whatever they may be. She works to understand processes and document them for the future. It has been great to work with her as our team’s producer."
Jessica Faylor, MBA
"I’ve had the privilege of working with Rhonda for almost 3 years and in that time I have known her to be a highly motivated and over achieving professional, and trust worthy colleague. Rhonda never misses a beat; she's a quick thinker with a grasp on all the fine details. She has an incredible work ethic and the highest standards, both for herself and those she works with. Rhonda is also the most passionate gamer I've ever met."
Andy Brock
"I had the good fortune to work with Rhonda while she served as an audio production assistant for ‘Hearthstone: Heroes of Warcraft’. I was immediately impressed with her selfless, serious-minded and professional approach to her job, and valued her experienced outlook of working in the games industry as a whole. Rhonda is both a passionate gamer and passionate about videogame audio - both cutting edge and 'retro'. She is a no-nonsense type of person and and a hard-working member of the Blizzard Audio production team. In fact, whilst functioning effectively in her role on Hearthstone, she simultaneously performed in a similar capacity for the World of Warcraft team. I would both work with her again and recommend her for a production role without hesitation."
Peter Steinbach
"Rhonda sets a very high bar for speed, organization and knowledge of the many varied systems that we use every day at Blizzard. I know that whenever I get stuck using a process, (no matter how obscure!) she is the person to go to for answers.
To sum up: knowledgeable, reliable, and always professional."
Marc Villanueva
"Rhonda was selected to be the dedicated Technical Requirements Group lead for all Guitar Hero and DJ Hero projects. During her time as lead she was in charge of the database, assigned tasks to testers and handled communications with the developer and production. She excelled in these tasks and as a result each project was successful in completing a pass on the first submission to first party Microsoft."
Steve McIlroy
"I worked alongside Rhonda during my 3 years at Activision. We were on different teams, but she often helped our team when needed (which was always very much appreciated). She's always willing to go the extra mile, including working overtime when necessary, improving efficiency, and leading fellow teammates during strict deadlines. Her knowledge, expertise, and abilities are extremely valuable to any company. I can definitely recommend Rhonda based on the tremendous work I've seen her do in the past."
Mary Benitez
"I had the pleasure of working with Rhonda on Modern Warfare 2 when Activision sent her to our studio to train me for TRG testing. Rhonda is a phenomenally bright and professional individual. Her training was incredibly thorough and she left me feeling confident with my new skills. She takes her work very seriously and has remained an outstanding resource for all of my TRG questions. Her reliability and intelligence makes her a valuable asset to a project. I look forward to working with her again on other projects."
Santiago Salvador
"Rhonda is very professional and organized. When working with her I found that she is knowledgeable and is very patient yet tenacious when researching and resolving matters. It was a pleasure to work with her during my stay with the Microsoft division of the requirements group and would be more than happy to work with her again in the future."
Jon Sheltmire
"Rhonda is one of the most enduring and adaptable colleagues I've had the pleasure to work with at Activision. She consistently excelled at every task to which she was assigned and has always maintained a professional demeanor of calm and confidence regardless of the difficulty presented. In the technical requirements group, she set the bar high for the standard of reliability and excellence and continues to do so to this day. It would be a pleasure to work with Rhonda again - her natural insight, ambition and intelligence shines through on every project she touches."
George Ngo
"I worked with Rhonda when she was a QA functional and TRG tester. She is extremely intelligent, takes guidance well, and is a very dependable requirements tester. She can be a workhorse in the database and has the experience to be the effective last line of defense for pesky requirements bugs. Would not hesitate to call upon her again if my game was in need of Microsoft cert. Also, it's worth noting she is a passionate, hard-core gamer."
Jason Potter
"Rhonda was the workhorse of my Microsoft projects when she worked for me. She was always there and had a well thought out answer when I had to get something figured out before finishing reports or talking to Upper Management. She was a good team player and even helped the new people with getting up to speed on requirements. When she left my direct supervision for another group, I could always count on her expertise to get a game out the door."
Martin Quinn
"I worked under Rhonda for her first project as a QA Lead, and she handled it like a natural. We were working on one of the first titles Activision had for the Nintendo Wii, which meant there was a lot of attention on the title, and everyone involved was new to the Motion Control technology. Rhonda is extremely focused and detail-oriented, which allowed her to prepare for all the challenges of a new role and a new console. She researched the Wii's parameters thoroughly, and knew more about the console than anyone at the time. Even as a new Lead, was very good at answering complicated questions from her testers, and directing test plans in an effective manner. She definitely adapted to the Lead role well. Although I was not on her team at the end of the project, I do know that the rest of the test cycle through to submission ran smoothly."
Srinavin Nair
"Rhonda was the main producer of my team at Santa Monica Studios on the sequel to God of War. She did a great job managing the scope of the crucial part of the project we were involved in. Some of the things I loved about working with Rhonda were how approachable she was, how meticulous her planning and graphs were in predicting/tracking and her wizardry in Excel. She is also just a very talented developer who understands games at their core. I would love to work with her again in the future! "
Michael Johnson
"I worked with Rhonda on World of Warcraft game franchise where she was a valuable member of our production team. For many years and over three expansions my team and I could rely on her to get the information that we needed in order for us to stay in creative mode. Detail and data driven she was always able to “crunch the numbers” for us in order to make informed decisions about where to concentrate our energy. She was instrumental in helping break down walls between the different disciplines on our project and was a champion for sound which was extremely appreciated. Rhonda never shied away from the difficult tasks on our project even while facing insurmountable odds and minuscule deadlines. She was able to handle the VO and localization pipelines and was always eager to lend a hand when needed to implement audio as well. If you’ve heard a waterfall in Azeroth chances are Rhonda made it happen! I wouldn’t hesitate to work with Rhonda again and would highly recommend her for any production role on a game team."
Stefan Kovatchev
"Rhonda played a pivotal part in reaching audio content complete for our project. Her strong work ethic and dedication to the game shows every time she goes above and beyond what is expected. I was impressed with how Rhonda managed our outsourcing partners, her understanding of the audio pipeline, and her professionalism under pressure. I would absolutely recommend Rhonda, and would gladly work with her again."
Colin Campbell
"Over the last year, I've had the opportunity to work with Rhonda on Star Wars Jedi Fallen Order and am better for it. She brings a wealth of experience to the teams she's on from her varied production background, and I've learned a lot by watching her problem-solving approaches. She has strong production instincts, but is also willing to roll up her sleeves and dive into any problem outside of her role if it means helping the team. Additionally, I've witnessed her bring a strong morale compass to her work and stand up for what she believes in for the health of the team and positive work culture, even putting herself in situations that would be challenging or uncomfortable for anyone if she believes it's the right thing to do. We're very lucky to have Rhonda on our team."
Kevin Kim
"It is my absolute pleasure to recommend Rhonda Cox, one of the best game producers in the industry. I was honored to work alongside Rhonda for over one year at Respawn Entertainment. She managed the engineering, audio, user interface, and my visual effects team. My team had worked with a different producer, but after Rhonda started to managing my team, there was a dramatic improvement in various processes. She is approachable, intuitive, dependable, extremely organized, and hard-working. Her knowledge of game play, gleaned from over thirteen years of experience working in the video game industry, gave us a huge advantage. In particular, she was able to organize tasks and manage individual schedules in a way that expedited the workflow. Most importantly, Rhonda is a dedicated team player, always facilitating positive outcomes through respectful discussions which bring out the best in everyone. Last but not least, Rhonda truly cares about people, the team and the project in that order. Although I am loathe to see Rhonda go, I am excited for her to go on to the next phase of her career. It is with respect and pleasure that I recommend Rhonda. I am confident she will be an invaluable asset to any team she joins. Please feel free to contact me if you need further information or clarification."
Christi Nishiyama
"Rhonda excels at smashing down obstacles, following up on the details, and keeping projects running smoothly. She is organized, proactive, intelligent, and professional. It was a pleasure to collaborate with her on projects and I hope to do so again in the future."
Jeremy Morton
"Rhonda is eager to learn and to help the team with removing impediments to progress, whatever they may be. She works to understand processes and document them for the future. It has been great to work with her as our team’s producer."
Jessica Faylor, MBA
"I’ve had the privilege of working with Rhonda for almost 3 years and in that time I have known her to be a highly motivated and over achieving professional, and trust worthy colleague. Rhonda never misses a beat; she's a quick thinker with a grasp on all the fine details. She has an incredible work ethic and the highest standards, both for herself and those she works with. Rhonda is also the most passionate gamer I've ever met."
Andy Brock
"I had the good fortune to work with Rhonda while she served as an audio production assistant for ‘Hearthstone: Heroes of Warcraft’. I was immediately impressed with her selfless, serious-minded and professional approach to her job, and valued her experienced outlook of working in the games industry as a whole. Rhonda is both a passionate gamer and passionate about videogame audio - both cutting edge and 'retro'. She is a no-nonsense type of person and and a hard-working member of the Blizzard Audio production team. In fact, whilst functioning effectively in her role on Hearthstone, she simultaneously performed in a similar capacity for the World of Warcraft team. I would both work with her again and recommend her for a production role without hesitation."
Peter Steinbach
"Rhonda sets a very high bar for speed, organization and knowledge of the many varied systems that we use every day at Blizzard. I know that whenever I get stuck using a process, (no matter how obscure!) she is the person to go to for answers.
To sum up: knowledgeable, reliable, and always professional."
Marc Villanueva
"Rhonda was selected to be the dedicated Technical Requirements Group lead for all Guitar Hero and DJ Hero projects. During her time as lead she was in charge of the database, assigned tasks to testers and handled communications with the developer and production. She excelled in these tasks and as a result each project was successful in completing a pass on the first submission to first party Microsoft."
Steve McIlroy
"I worked alongside Rhonda during my 3 years at Activision. We were on different teams, but she often helped our team when needed (which was always very much appreciated). She's always willing to go the extra mile, including working overtime when necessary, improving efficiency, and leading fellow teammates during strict deadlines. Her knowledge, expertise, and abilities are extremely valuable to any company. I can definitely recommend Rhonda based on the tremendous work I've seen her do in the past."
Mary Benitez
"I had the pleasure of working with Rhonda on Modern Warfare 2 when Activision sent her to our studio to train me for TRG testing. Rhonda is a phenomenally bright and professional individual. Her training was incredibly thorough and she left me feeling confident with my new skills. She takes her work very seriously and has remained an outstanding resource for all of my TRG questions. Her reliability and intelligence makes her a valuable asset to a project. I look forward to working with her again on other projects."
Santiago Salvador
"Rhonda is very professional and organized. When working with her I found that she is knowledgeable and is very patient yet tenacious when researching and resolving matters. It was a pleasure to work with her during my stay with the Microsoft division of the requirements group and would be more than happy to work with her again in the future."
Jon Sheltmire
"Rhonda is one of the most enduring and adaptable colleagues I've had the pleasure to work with at Activision. She consistently excelled at every task to which she was assigned and has always maintained a professional demeanor of calm and confidence regardless of the difficulty presented. In the technical requirements group, she set the bar high for the standard of reliability and excellence and continues to do so to this day. It would be a pleasure to work with Rhonda again - her natural insight, ambition and intelligence shines through on every project she touches."
George Ngo
"I worked with Rhonda when she was a QA functional and TRG tester. She is extremely intelligent, takes guidance well, and is a very dependable requirements tester. She can be a workhorse in the database and has the experience to be the effective last line of defense for pesky requirements bugs. Would not hesitate to call upon her again if my game was in need of Microsoft cert. Also, it's worth noting she is a passionate, hard-core gamer."
Jason Potter
"Rhonda was the workhorse of my Microsoft projects when she worked for me. She was always there and had a well thought out answer when I had to get something figured out before finishing reports or talking to Upper Management. She was a good team player and even helped the new people with getting up to speed on requirements. When she left my direct supervision for another group, I could always count on her expertise to get a game out the door."
Martin Quinn
"I worked under Rhonda for her first project as a QA Lead, and she handled it like a natural. We were working on one of the first titles Activision had for the Nintendo Wii, which meant there was a lot of attention on the title, and everyone involved was new to the Motion Control technology. Rhonda is extremely focused and detail-oriented, which allowed her to prepare for all the challenges of a new role and a new console. She researched the Wii's parameters thoroughly, and knew more about the console than anyone at the time. Even as a new Lead, was very good at answering complicated questions from her testers, and directing test plans in an effective manner. She definitely adapted to the Lead role well. Although I was not on her team at the end of the project, I do know that the rest of the test cycle through to submission ran smoothly."